Delta Green: The Role-Playing Game - Dead Letter

Delta Green: The Role-Playing Game - Dead Letter

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WHEN DEATH WON’T DIE

A friendly in the U.S. Postal Inspection Service intercepts a package that leaks strange chemicals. A package that rustles. As if something inside is moving. The moment the inspector opens that package, it becomes a Delta Green op.

Now your Agents are on the trail of innovations that push science into the black realms of the unnatural. On the lonely trails of a Montana reservation, a research company sees the promise of a cure for death itself. But its ruthlessly secretive sponsors want more. And they can tolerate no breach in the project’s secrecy.

Unless your Agents turn away, they may face resurrections on a scale beyond conceiving. Evils more awful than any mere experiment. A monstrous threat that hungers for revenge on Delta Green itself.

Set in the late 1990s, “Dead Letter” is a potentially catastrophic scenario for Delta Green: The Role-Playing Game. It accompanies the Nineties sourcebook Delta Green: The Conspiracy. It forces the Agents to ask whether any evil ever truly ends

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