Freedom's a lie sold to fools who will bury whatever sod you're sellin'. You'll have an easier time holding the sun in the palm of your hands than finding true freedom. Many of the Outcasts once bought into the well-groomed sales pitch, chasing imagined diamonds. But now that they're no longer wanted to wander the city, these renegades have become what many had already assumed them to be: outlaws on the run, pushed away by the society that chooses to misunderstand them. As long as there's a lawman, there will be those that oppose them, those that ignore them, and those that defy them. It won't be some blind bull that dictates what's right or wrong. To an Outcast, the decision to charge toward or escape from their destiny is theirs and theirs alone.
The Guild of Mercantilers is often seen as an omnipresent, ever-vigilant force that protects citizens against criminals and the monsters that roam Malifaux. What few people realize is that this strength is a carefully maintained illusion. Protection of the people is a secondary motivation at best; their interests lie only in Soulstones, and each shipment sent back to Earth helps solidify their stranglehold over the world's most powerful nations.
The Explorer's Society
Originally established as a means to reinvigorate the long-dulled sense of adventure of its founder, the Explorer's Society has since expanded to focus on unfurling the mysteries of Malifaux and beyond. These aristocrats, dark tourists, and pioneers venture into the unknown corners of this world to seek knowledge, discover new locations, and hunt big game. While their motivations are unclear, their recent push to amass rare artefacts is not.
- 1x Parker Barrows, Dead Man Walking
- 1x Pearl Musgrove
- 1x Cornelius Basse, Badlands Sheriff
- Miniatures are supplied unpainted and some assembly may be required.
- Printed materials are supplied in English.